Small Android game written in Kotlin with a custom OpenGL rendering engine where you play discs in a jukebox to "colour in" a part of the world, enabling you to explore it. If you step on an uncoloured part of the world, you die.

Written in approximately 2-3 24-hour beer-fueled hackathons. Just as God intended software to be developed.

Really shitty trailer video thrown together right before the deadline to the right.